AI Insights · Timothy · June 2022
Top 5 Shooter Games on iOS in Russia Q2 2022
Discover how the top 5 shooter games performed on iOS in Russia during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 shooter games on iOS in Russia showcased varying performance trends in terms of downloads, revenue, and active users. Here’s a breakdown of their performance based on Sensor Tower data.
PUBG MOBILE from Tencent Mobile International Limited had a mixed quarter. Weekly revenue peaked at around $522K in mid-April but gradually declined to approximately $145K by the end of June. Downloads also saw a downward trend, starting from about 43K at the end of March to around 26K by the end of June. Active users fluctuated, starting at 1.38M and ending at around 978K.
World of Tanks Blitz™ by WARGAMING Group Limited experienced consistent weekly revenue, with a significant peak of $146K in the week of June 20. Downloads were relatively stable, ranging from about 15K at the end of March to 9K by the end of June. Active users showed slight fluctuations, starting at 265K and ending at 260K.
Standoff 2 from AXLEBOLT LTD saw a steady weekly revenue, peaking at around $68K in late April but declining to approximately $37K by the end of June. Downloads varied, with a high of 40K at the end of March and dropping to 25K by the end of June. Active users also saw a decline from 840K at the end of March to about 710K by the end of June.
War Robots Multiplayer Battles by MY.GAMES B.V. had relatively stable revenue, peaking at $32K in mid-June. Downloads remained low throughout the quarter, oscillating around 1K. Active users saw a gradual decline from 14.6K at the end of March to 11.3K by the end of June.
Call of Duty®: Mobile by Activision Publishing, Inc. had a varied revenue performance, peaking at around $27K at the end of March and then fluctuating around $18K towards the end of June. Downloads showed a slight decrease from 12.6K at the end of March to about 10K by the end of June. Active users remained relatively stable, starting at 242K and ending at 233K.
For more detailed insights and data, visit Sensor Tower.